Open Melvor
Train crafting, gathering, and combat skills in an idle RPG that keeps progressing while you are away.

Current status
TypeScript idle RPG engine with crafting, combat, and offline progression; runs locally in the browser.
Overview
Clean-room TypeScript idle RPG engine featuring 28 interconnected crafting and combat skills, instant offline progress catch-up, equipment loadouts, and a safe modding sandbox.
Why it was built
Idle RPG fans and mod creators needed a fast, open web engine with zero proprietary assets that could run custom progression packs and community mods reliably.
Why it helps
Calculates offline character progress when you return, supports a multi-tab inventory bank and full combat arena, and keeps community mods from breaking the core game.
What you can do
- 28 crafting, gathering, and combat skill systems with mastery progression
- Full combat simulator, equipment loadout manager, and multi-tab searchable item bank
- Sandboxed mod loader that keeps community scripts from breaking the core game UI
- Compact cloud-ready save format with instant offline progress calculation
Clean-Room TypeScript Idle RPG Engine, Offline Tick Solver & Mod Sandbox
Implements 28 interconnected gathering, crafting, and combat skills with deterministic offline catch-up math and a fault-isolated community mod loader.
Interconnected Gathering, Artisan Crafting & Mastery Loops
Models woodcutting, mining, smithing, herblore, runecrafting, slayer, and combat with per-item mastery pools and resource dependency graphs.
Instant Offline Elapsed-Time Catch-Up Calculation
Computes hours of offline skill training, food consumption, and monster loot tables in a single deterministic delta pass when you reopen the tab.
Sandboxed Community Content Packs & UI Hooks
Loads custom skill and item packs through a validated registry boundary so broken community scripts cannot corrupt core save state.
Versioned Local & Cloud-Ready JSON Serialization
Serializes bank tabs, equipment sets, and mastery XP into a compact, schema-validated save payload.
Open Melvor — Verified Engineering & Visual Transformation
Idle RPG fans and mod creators needed a fast, open web engine with zero proprietary assets that could run custom progression packs and community mods reliably.
// Baseline manual workflow
// Problem: Idle RPG fans and mod creators needed a fast, open web engine with zero proprietary assets that could run custom progression packs and community mods reliably.Calculates offline character progress when you return, supports a multi-tab inventory bank and full combat arena, and keeps community mods from breaking the core game.
// Open Melvor verified pipeline
// Outcome: Train crafting, gathering, and combat skills in an idle RPG that keeps progressing while you are away.
// Status: TypeScript idle RPG engine with crafting, combat, and offline progression; runs locally in the browser.0.7725 → 0.9395 (+0.167 · Sharpness +48.4% · PSNR 44.09 dB)Negation parity & evidence verifiedInteractive walkthrough
Step through how Open Melvor works without creating an account or installing local dependencies.
Entry & problem context
Maturity: Deep engineering systemIdle RPG fans and mod creators needed a fast, open web engine with zero proprietary assets that could run custom progression packs and community mods reliably.
Clean-room TypeScript idle RPG engine featuring 28 interconnected crafting and combat skills, instant offline progress catch-up, equipment loadouts, and a safe modding sandbox.
Shared platform architecture sandbox
Test the live cross-language single source of truth shared across TypeScript, Python, and Rust.
Evidence grounding & negation parity check
RejectedPolarityFlip (grounded: false, overlap: 1)clarify (confidence: 0.425)Dual-gate write receipt verifier (DAWRI) & FTT math healer
trueNo profile changes were committed in this turn.142, σ 133.5515, gist positive_ev_with_downsideRemote or hybrid? · Target salary floor? · Company stage? (lockout: false)Semiotic Brand Identity & Federated SoC Governance
Peircean Brand Mark, Multi-Size Squint Test & 3-Tier SoC Boundary
crown_shield_rpgpublic_oss (max tier: oss_public)100.0% (non-redundant >15%) · Retired symbol trap: Clear (0 retired symbols)Engineering Velocity & Open-Source Hygiene
Synced from @brbrainerd and @vox-foundation via the GitHub GraphQL API (GET /api/github/stats).
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Open Melvor game source: the skill list has 28 entries (checked 2026-10-16)28 skills to train · Open Melvor game source: the skill list has 28 entries (checked 2026-10-16)